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      <title>Making Light :: My New Favoritest Game :: comments</title>
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      <title>My New Favoritest Game</title>
      <description>So there I was in Nashua, doing some back-to-school shopping with my younger daughter at the Target in the Pheasant...</description>
      <content:encoded>So there I was in Nashua, doing some back-to-school shopping with my younger daughter at the Target in the Pheasant...</content:encoded>
      <link>http://nielsenhayden.com/makinglight/archives/011143.html</link>
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         <title>My New Favoritest Game -- comment #1 from Rikibeth</title>
         <description>comment from Rikibeth on 28.Mar.09</description>
         <content:encoded><![CDATA[<p>It sounds pretty awesome.  Do they make it for Mac?</p>]]>
	 &lt;p&gt;Posted March 28, 2009 10:03 PM by Rikibeth&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334055</link>
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         <pubDate>Sat, 28 Mar 2009 22:03:16 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #2 from Liza</title>
         <description>comment from Liza on 28.Mar.09</description>
         <content:encoded><![CDATA[<p>Given your description, I'm surprised you would want to play it yourself.  Isn't it too much like work?</p>]]>
	 &lt;p&gt;Posted March 28, 2009 10:49 PM by Liza&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334060</link>
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         <pubDate>Sat, 28 Mar 2009 22:49:26 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #3 from Lee</title>
         <description>comment from Lee on 28.Mar.09</description>
         <content:encoded><![CDATA[<p>Jim, you should send the text of this post to GameSpot. From the sound of it, what this game <i>really</i> provides is a chance for civilians to get a feel for what a trained EMT goes thru on a daily basis. That's a little different from a normal video game, and makes me wonder if someone decided to edge a bit toward the "educational" side while designing it. <br />
</p>]]>
	 &lt;p&gt;Posted March 28, 2009 10:51 PM by Lee&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334061</link>
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         <pubDate>Sat, 28 Mar 2009 22:51:33 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #4 from Jon Meltzer</title>
         <description>comment from Jon Meltzer on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>If this is the same game, there was some discussion about it on Boston area blogs this week. Seems people are having fun trashing the subway system. </p>]]>
	 &lt;p&gt;Posted March 29, 2009 12:19 AM by Jon Meltzer&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334065</link>
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         <pubDate>Sun, 29 Mar 2009 00:19:21 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #5 from janetl</title>
         <description>comment from janetl on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>I'm imagining the review of a computer game of my real world job.  <em>"But as compelling as the setup is for each of these software projects, they play out in an aggravatingly rigid step-by-step iteration process that leaves little room for error. And the 3x5 index cards keep falling off of the white board."</em></p>]]>
	 &lt;p&gt;Posted March 29, 2009  1:39 AM by janetl&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334067</link>
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         <pubDate>Sun, 29 Mar 2009 01:39:27 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #6 from Dave Bell</title>
         <description>comment from Dave Bell on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>I never was tempted by <i>Sim Farm</i>.</p>

<p>And luckily real life was never like the farming in <i>Settlers</i>. No little guys wandering over from the next county, wearing brightly-coloured cloaks and carrying swords.</p>

<p>Sometimes that might have been preferable.<br />
</p>]]>
	 &lt;p&gt;Posted March 29, 2009  2:12 AM by Dave Bell&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334072</link>
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         <pubDate>Sun, 29 Mar 2009 02:12:22 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #7 from David Goldfarb</title>
         <description>comment from David Goldfarb on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>This may be the place to note that the board game <em>Pandemic</em> is now available for free online play (along with dozens of other board and card games) at <a href="http://www.brettspielwelt.de" rel="nofollow">BrettSpielWelt</a>.</p>

<p>Just today I saw something astonishing:  a game concluded not just with the usual four cures, but four <em>eradications</em>.  I wouldn't have thought it possible.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  3:46 AM by David Goldfarb&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334078</link>
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         <pubDate>Sun, 29 Mar 2009 03:46:52 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #8 from Mark</title>
         <description>comment from Mark on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Um, wow. You've brought "taking your work home with you" to a whole new level here. The game does seem pretty nifty, but it sounds like something a company commander would <i>assign</i> rookies to "play"....</p>]]>
	 &lt;p&gt;Posted March 29, 2009  6:08 AM by Mark&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334083</link>
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         <pubDate>Sun, 29 Mar 2009 06:08:13 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #9 from Raphael</title>
         <description>comment from Raphael on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Well, you <em>can</em> have long debates about wether too much realism makes for bad games. I guess it's a matter of taste, or simply of what you're in the mood for at the at the moment.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  6:58 AM by Raphael&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334085</link>
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         <pubDate>Sun, 29 Mar 2009 06:58:24 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #10 from Nina Katarina</title>
         <description>comment from Nina Katarina on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>I'd guess something like this, where unlike real life you can go back and try to save everybody if you miss one of them, would be great for alleviating survivor's guilt, and anxiety over whether you're truly prepared for an emergency situation.<br />
</p>]]>
	 &lt;p&gt;Posted March 29, 2009  7:09 AM by Nina Katarina&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334086</link>
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         <pubDate>Sun, 29 Mar 2009 07:09:51 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #11 from Connie H.</title>
         <description>comment from Connie H. on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Huh.  I'm wondering if the game didn't start out as a simulation for real German rescue planners and then some enterprising developer realized that it could be enjoyed by non-professionals.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  7:32 AM by Connie H.&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334088</link>
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         <pubDate>Sun, 29 Mar 2009 07:32:48 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #12 from Debra Doyle</title>
         <description>comment from Debra Doyle on 29.Mar.09</description>
         <content:encoded><![CDATA[<p><strong>Liza@2, Mark@8:</strong>  What you have to realize about Macdonald is that he's the same guy who, while he was in the Navy, used to play the old submarine-warfare game <em>Silent Service</em> in "real-time running" mode for four hours at a stretch.  In real-time mode, it was possible, nay indeed probable, that you would spend four actual hours sitting on the surface of the virtual ocean in your virtual submarine waiting in vain for a virtual target to happen along in your virtual area of operations.</p>

<p>And he thought that this was fun.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  7:40 AM by Debra Doyle&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334089</link>
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         <pubDate>Sun, 29 Mar 2009 07:40:29 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #13 from Raphael</title>
         <description>comment from Raphael on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>janetl @5, you mean something like the third item from <a href="http://www.brunching.com/simgames.html" rel="nofollow">Sim Games for the Successfull</a>?</p>]]>
	 &lt;p&gt;Posted March 29, 2009  7:52 AM by Raphael&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334090</link>
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         <pubDate>Sun, 29 Mar 2009 07:52:24 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #14 from Dave Bell</title>
         <description>comment from Dave Bell on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>I thought that the big problem with <i>688 Attack Sub</i> was that if you didn't rush everywhere, cavitating, you suddenly lost the game because you hadn't escaped, despite being completely undetected.<br />
</p>]]>
	 &lt;p&gt;Posted March 29, 2009  8:34 AM by Dave Bell&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334092</link>
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         <pubDate>Sun, 29 Mar 2009 08:34:22 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #15 from Lila</title>
         <description>comment from Lila on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>To be fair, I'm not sure it's possible to make an EMT game that a real EMT finds accurate and fun to play, that isn't horribly frustrating for a member of the general public.</p>

<p>The EMT Simulator, for example. I had fun setting people on fire, but I'm complete crap at actually saving people (my skills being limited to "YOU! Call 911!" and untested CPR training).</p>]]>
	 &lt;p&gt;Posted March 29, 2009  8:51 AM by Lila&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334093</link>
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         <pubDate>Sun, 29 Mar 2009 08:51:48 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #16 from Torrilin</title>
         <description>comment from Torrilin on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Hrm. It sounds like they made a good game, but didn't provide enough training material for the average civilian. If you ever decide to mod the game, a tutorial sequence based on your explanation of the Incident Command System would be real helpful. From the sounds of it, a triage tutorial mission could also be a great help.</p>

<p>Which of course suggests another post... how not to tick off SAR teams who have to go look for you.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  8:55 AM by Torrilin&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334094</link>
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         <pubDate>Sun, 29 Mar 2009 08:55:12 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #17 from CHip</title>
         <description>comment from CHip on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Raphael@9: that was my first thought when I read the complaints -- along with the suspicion that there are probably way too many people who think that whatever excitement a game designer dreamed up is true. I'm thinking there should be a rating that means "unrelated to the real world" to go along with warnings about violence, sex, language, .... </p>

<p>It also sounds to me like a game that actively rewards replay -- there's a \lot/ of room for learning if you don't already know the systems that the real world has worked out -- which is something the reviewer misses. cf Connie@11's comment that this could have grown out of a training tool; the computer games I've seen tend not to tell you where you goofed, and training tools often have a human for that purpose (as in <a href="http://www.boston.com/news/local/massachusetts/articles/2009/03/27/ts_bus_trainees_can_now_fake_the_wheel/" rel="nofollow">T's Bus Trainees Can Now Fake the Wheel</a>)</p>]]>
	 &lt;p&gt;Posted March 29, 2009 10:32 AM by CHip&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334108</link>
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         <pubDate>Sun, 29 Mar 2009 10:32:04 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #18 from Mikael Vejdemo Johansson</title>
         <description>comment from Mikael Vejdemo Johansson on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Rikibeth @ 1:<br />
They don't seem to sell it for the Mac, but I've just bought it and installed it with my Crossover installation.</p>

<p>The installation goes through smoothly, however, I have not yet been able to actually, y'know, _launch_ the game.</p>

<p>Your best bet for the Mac probably is to get a parallel windows installation (works for the Intel Macs at least), but I don't know whether that will actually work.</p>

<p>Jim: Read your review. Bought the game based on it, and without double checking that I could play it here. THAT's how impressed I was. :-)</p>]]>
	 &lt;p&gt;Posted March 29, 2009 10:32 AM by Mikael Vejdemo Johansson&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334109</link>
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         <pubDate>Sun, 29 Mar 2009 10:32:22 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #19 from Joel Polowin</title>
         <description>comment from Joel Polowin on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Debra Doyle @ 12:</p>

<blockquote>
Wobbler had written an actual computer game like this once. It was called "Journey to Alpha Centauri". It was a screen with some dots on it. Because, he said, it happened in <i>real time</i>, which no-one had ever heard of until computers. He'd seen on TV that it took three thousand years to get to Alpha Centauri. He had written it so that if anyone kept their computer on for three thousand years, they'd be rewarded by a little dot appearing in the middle of the screen, and then a message saying, "Welcome to Alpha Centauri. Now go home."
</blockquote>

<p>-- Terry Pratchett, <i>Only You Can Save Mankind</i><br />
</p>]]>
	 &lt;p&gt;Posted March 29, 2009 11:02 AM by Joel Polowin&lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 11:02:20 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #20 from janetl</title>
         <description>comment from janetl on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Raphael @ 13:  Oh, my — the Brunching Shuttlecocks.  Thank you for the flash from the past.  </p>]]>
	 &lt;p&gt;Posted March 29, 2009 11:54 AM by janetl&lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 11:54:34 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #21 from Suzanne</title>
         <description>comment from Suzanne on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>IIRC there was a huge pissing contest between MA and NH about that parking lot. As I heard the story, one of the mall anchor stores (JC Penney?) originally had one small corner over the line, and MA was insisting that store had to charge MA sales tax. Instead, they removed that corner of the store. Then followed some stupidity about who had to patrol the MA side of the parking lot, and for a while no one would do it and cars were getting broken into constantly. Yadda yadda and so forth. I don't know how it was eventually settled, but it doesn't seem to be an issue any more.</p>

<p>But yeah, nice quiet little mall. </p>]]>
	 &lt;p&gt;Posted March 29, 2009  3:01 PM by Suzanne&lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 15:01:27 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #22 from Erik Nelson</title>
         <description>comment from Erik Nelson on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>#12, #19:</p>

<p>Arthur Ganson had a work of art at the MIT museum where there was a train of gears that had an effective gear ratio of several billion to one. The first gear was spinning freely. The last gear was embedded in concrete.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  3:46 PM by Erik Nelson&lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 15:46:21 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #23 from Thena </title>
         <description>comment from Thena  on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>I've been down there once; we'd made a shopping run to Nashua instead of Portsmouth for some reason, and ended up ducking across the border to the Trader Joe's which is on the MA side of the state line but if you spat out the back door it would land in NH.  This is one of the closest Trader Joe's stores to my current residence (the other one being in Reading, MA - one thing I miss about PDX is living within walking distance of a TJs) and apparently the reason it's not in Nashua has got something to do with NH liquor licensing and TJ's wine rack.  </p>

<p>I'd really like them to open a store or two in Maine.  Three plus hours is a bit far to go for groceries.</p>]]>
	 &lt;p&gt;Posted March 29, 2009  3:50 PM by Thena &lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 15:50:38 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #24 from Christopher Davis</title>
         <description>comment from Christopher Davis on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>Erik Nelson (#22): It's still there AFAIK.</p>

<p>(Note to Fluorospherians visiting the Boston area: the MIT Museum also has an exhibit of Doc Edgerton's strobe photographs and equipment, and a short ride away on the MBTA #1 bus is the Mapparium at the Christian Science Mother Church.)</p>]]>
	 &lt;p&gt;Posted March 29, 2009  6:23 PM by Christopher Davis&lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 18:23:55 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #25 from caffeine</title>
         <description>comment from caffeine on 29.Mar.09</description>
         <content:encoded><![CDATA[<p>I've been through ICS and NIMS training for work, and most of it seemed like, well, common sense. </p>

<p>Then I was indirectly involved with an exercise the FDA recently held. That agency, as far as I'm aware, doesn't do ICS training, and I was astonished by how many of their issues could have been solved with basic ICS/HSEEP training.</p>]]>
	 &lt;p&gt;Posted March 29, 2009 10:26 PM by caffeine&lt;/p&gt;</content:encoded>
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         <pubDate>Sun, 29 Mar 2009 22:26:44 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #26 from Bob</title>
         <description>comment from Bob on 30.Mar.09</description>
         <content:encoded><![CDATA[<p>Wow, you've provided me with this weekend's internet trifecta! Thanks!!!</p>

<p>NIFC has shuffled their links around - the current link to the IFC docs (aka the Red Book) are buried under Policies / <a href="http://www.nifc.gov/policies/red_book.htm" rel="nofollow">"Interagency Standards for Fire & Aviation Operations 2009"</a> which is certainly obvious to anyone new to NIFC. Um. Yeah.</p>

<p>Then again, I spend a lot of time on the NRC's website chasing down NUREGs so from one .gov website to another the search wasn't too bad, comparatively. :)</p>

<p>Somehow that led me to FEMA (I think it was your original post on ICS) and I found the gem of FEMA's <a href="http://training.fema.gov/IS/crslist.asp" rel="nofollow">correspondence courses on emergency management</a>. As Austin Powers would quip, "my bag" is nuclear safety and radiological analysis, so I'm always interested in how different agencies & organizations write up their radiological & industrial safety training. I have to say that FEMA did a damned good job with IS-3 "Radiological Emergency Management." Though I have to wonder if it's been gathering dust since the Clinton Administration last took emergency management seriously or it's the work of a Bush Administration hire who took the old-school Civil Defense stuff to heart or it's the work of a shiny new Obama Administration hire who understands reality and good management and good government. Regardless, whoever put it together made it refreshingly lucid, accurate, and straightforward.</p>

<p>But most of all, thanks for a new bargain videogame to occupy my copious free time. I'm far past my prime 'twitch' game years, we gave away our TV and stereo when we moved north in November and haven't found the time to get a replacement (upshot: no PS/2), and I still maintain an unnatural fondness for Jack Webb's original "Emergency!" from back in the early 70s when paramedics were a new concept. Hopefully the game will help me build delegation skills ("You there, do something useful!" &lt;click&gt; &lt;click&gt;) Monty Burns meets the Wizard of Oz meets Dr. Brackett.</p>

<p>Not that I have a lot of free time for videogames, but between FEMA, ICS, and little poor little electronic Germans being in the wrong place at the wrong time, I should have my hands full for the next month or so. Thanks!</p>]]>
	 &lt;p&gt;Posted March 30, 2009 12:08 AM by Bob&lt;/p&gt;</content:encoded>
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         <pubDate>Mon, 30 Mar 2009 00:08:51 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #27 from sjw</title>
         <description>comment from sjw on 30.Mar.09</description>
         <content:encoded><![CDATA[<p>David Goldfarb @7 - I initially didn't read the game rules correctly and thought you didn't win until you got all 4 eradications.  </p>

<p>We did manage it with only 4 epidemic cards in the deck, playing a scientist and a medic.  It was more common to run out of player cards in the deck before we could finish.  Now that we figured out that you just need four cures, it is much easier to win.</p>]]>
	 &lt;p&gt;Posted March 30, 2009  8:16 AM by sjw&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334246</link>
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         <pubDate>Mon, 30 Mar 2009 08:16:54 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #28 from James D. Macdonald</title>
         <description>comment from James D. Macdonald on 30.Mar.09</description>
         <content:encoded><![CDATA[<p>Using Second Life <a href="http://www.cnn.com/2009/TECH/03/30/doctors.second.life/index.html" rel="nofollow">to learn hospital procedure</a>.</p>]]>
	 &lt;p&gt;Posted March 30, 2009 10:20 AM by James D. Macdonald&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334260</link>
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         <pubDate>Mon, 30 Mar 2009 10:20:30 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #29 from Sebastian</title>
         <description>comment from Sebastian on 30.Mar.09</description>
         <content:encoded><![CDATA[<p>sjw @ 27 : I've played a handful of two-player sessions so far; one on "easy" (four epidemics) with scientist and medic, which went fairly smoothly. The next three games were set up with five epidemics and we used all the other characters at least once -- we lost every game to cascading outbreaks. I suspect scientist/medic is the easiest combination of players to work with, especially Scientist -- four cards of a colour is significantly easier to get and hold than five with a hand limit of seven. I also suspect Dispatcher is a much more valuable role if there's more people playing: the "move any player's pawn" and "move to any player's location" powers are ... limited ... with only one other player.</p>

<p>On the whole, though, I really like the game -- the gameplay works with the theme to produce a great sense of impending doom and the sense that the closest you'll get to victory is a temporary breather. (please, just one quiet night...)</p>]]>
	 &lt;p&gt;Posted March 30, 2009 10:28 AM by Sebastian&lt;/p&gt;</content:encoded>
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         <pubDate>Mon, 30 Mar 2009 10:28:37 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #30 from caffeine</title>
         <description>comment from caffeine on 30.Mar.09</description>
         <content:encoded><![CDATA[<p>Bob @26: The training I mentioned above was through that FEMA distance learning program. I'm not a fan of FEMA, but training is one area they really get right. The courses seem to have been developed during the last administration, so I'm betting that there's one very dedicated office within FEMA handling them.</p>]]>
	 &lt;p&gt;Posted March 30, 2009 11:01 AM by caffeine&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334270</link>
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         <pubDate>Mon, 30 Mar 2009 11:01:29 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #31 from James D. Macdonald</title>
         <description>comment from James D. Macdonald on 30.Mar.09</description>
         <content:encoded><![CDATA[<p>Maybe someone can help me with this:</p>

<p>I said up above that all but one of the missions was introduced by a brief movie segment (sniper in town/bank robbery/hostage situation).  Well, looking around on YouTube, I found that there <i>is</i> <a href="http://www.youtube.com/watch?v=W_BnuxXG_bA" rel="nofollow">a movie segment that introduces it</a> -- only it's not on my disk.</p>

<p>The question is, do I have a buggy disk, or is that one not included because of something in the ESRB guidelines that would have given the game a more restrictive rating than "Teen" if it had been included? </p>]]>
	 &lt;p&gt;Posted March 30, 2009 10:38 PM by James D. Macdonald&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334368</link>
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         <pubDate>Mon, 30 Mar 2009 22:38:02 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #32 from David Goldfarb</title>
         <description>comment from David Goldfarb on 31.Mar.09</description>
         <content:encoded><![CDATA[<p>sjw@27:  I've heard of others playing with that wrong assumption.  I'd assume that makes it all but impossible to win without the Medic.  Note that with the correct rules (enforced online), four eradications is much more difficult, because you have to arrange for the last disease to be eradicated on the same turn that it is cured.</p>

<p>Sebastian@29:  In a multi-player game I would go so far as to say that the Dispatcher is the most powerful role.</p>]]>
	 &lt;p&gt;Posted March 31, 2009  5:54 AM by David Goldfarb&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334388</link>
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         <pubDate>Tue, 31 Mar 2009 05:54:40 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #33 from ajay</title>
         <description>comment from ajay on 31.Mar.09</description>
         <content:encoded><![CDATA[<p>There's another Pratchettism to the effect that every job, to the person who does it, is just a job. Cohen the Barbarian probably gets up in the morning and thinks 'Oh, no, not another day of crushing the jewelled thrones of the world beneath my sandalled feet'. <br />
12 reminded me of a friend's plan to market "Guaranteed Realist WW2 Re-Enactment Weekends" - it would consist of sitting in the back of a lorry which drove aimlessly around the place for two days solid, and then a cup of tea.</p>]]>
	 &lt;p&gt;Posted March 31, 2009 12:39 PM by ajay&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334455</link>
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         <pubDate>Tue, 31 Mar 2009 12:39:06 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #34 from Bruce Cohen (SpeakerToManagers)</title>
         <description>comment from Bruce Cohen (SpeakerToManagers) on 31.Mar.09</description>
         <content:encoded><![CDATA[<p><b>ajay @ 33</b></p>

<p><i>Cohen the Barbarian probably gets up in the morning and thinks 'Oh, no, not another day of crushing the jewelled thrones of the world beneath my sandalled feet'.</i></p>

<p>So true, -sigh-.  At least every once in awhile you get to subdue a mad wizard bent on either world domination or world destruction.<br />
</p>]]>
	 &lt;p&gt;Posted March 31, 2009  8:25 PM by Bruce Cohen (SpeakerToManagers)&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334520</link>
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         <pubDate>Tue, 31 Mar 2009 20:25:31 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #35 from chris</title>
         <description>comment from chris on 31.Mar.09</description>
         <content:encoded><![CDATA[<p>@#31:  Was the game released in the US shortly after (or during) the Washington sniper incident?  If it's just that one mission that doesn't have an intro video, deliberate censorship seems very likely, and that would provide a motive for it.</p>

<p>One commenter on the youtube link also states that they never get this scene, which makes an intentional removal seem even more likely.  (Unless, of course, you are paranormalpunk379.)</p>]]>
	 &lt;p&gt;Posted March 31, 2009  8:27 PM by chris&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334521</link>
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         <pubDate>Tue, 31 Mar 2009 20:27:34 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #36 from Henry Troup</title>
         <description>comment from Henry Troup on  3.Apr.09</description>
         <content:encoded><![CDATA[<p>#33 - I heard that there's someone operating a WWII prisoner of war camp as a place for holidayers - predominantly WWII vets who did time behind the wire.  I doubt that the conditions could be quite authentic, especially the food.</p>

<p>A.B. Chandler did a John Grimes novel around the notion of "people who live on the Rim would go to hell for a vacation", as I recall.</p>]]>
	 &lt;p&gt;Posted April  3, 2009  3:58 PM by Henry Troup&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334901</link>
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         <pubDate>Fri, 03 Apr 2009 15:58:24 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #37 from Ian</title>
         <description>comment from Ian on  3.Apr.09</description>
         <content:encoded><![CDATA[<p>@13: The really hilarious thing is that Stardock <em>actually has</em> a game like the last one on that page (called Political Machine). I don't think it actually has 3rd parties in it, but you can, say, try to get Kucinich elected President in 2008.</p>

<p>It does sound like quite an interesting game, and probably sunk because revewiers would rather the game adapt to them (differing, I suppose, only in storyline, concept, and such things; all games in any given genre must have the same interface and gameplay, no?) than adapt themselves to the game, which hurts many otherwise fine, even excellent or superb games.</p>]]>
	 &lt;p&gt;Posted April  3, 2009 10:08 PM by Ian&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#334940</link>
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         <pubDate>Fri, 03 Apr 2009 22:08:31 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #38 from Mikael Vejdemo Johansson</title>
         <description>comment from Mikael Vejdemo Johansson on 15.Apr.09</description>
         <content:encoded><![CDATA[<p>Re on making it work on Mac's. After a few frustrating tussles with their tech support, I ended up installing Windows XP under Boot Camp, and lo! it works and it works well!</p>

<p>Enjoying the game well now: Thanks! for the recommendation. </p>]]>
	 &lt;p&gt;Posted April 15, 2009  1:00 PM by Mikael Vejdemo Johansson&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#336819</link>
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         <pubDate>Wed, 15 Apr 2009 13:00:41 -0500</pubDate>
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         <title>My New Favoritest Game -- comment #39 from Cadbury Moose sights comment spam</title>
         <description>comment from Cadbury Moose sights comment spam on 27.Dec.09</description>
         <content:encoded><![CDATA[<p>Sigh.... I think it's spam anyway: the poster name links to a game rather that a blog,<br />
 and this thread is sufficiently moribund to make it unlikely that the post is legitimate.</p>]]>
	 &lt;p&gt;Posted December 27, 2009  6:11 AM by Cadbury Moose sights comment spam&lt;/p&gt;</content:encoded>
         <link>http://nielsenhayden.com/makinglight/archives/011143.html#391131</link>
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         <pubDate>Sun, 27 Dec 2009 06:11:44 -0500</pubDate>
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